Mods & customization Guide

Luxart Vehicle Control: FiveM v3 setup and fixes

Install Luxart Vehicle Control v3 with its required RageUI dependency, check menu keybinds, and diagnose siren profiles using the vehicle gameName.

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Choose the correct Luxart project and version

For custom audio, the siren sound-pack guide separates streamed banks, tone references and vehicle assignments, including the different Fleet profile format.

The upstream repository describes Luxart Vehicle Control v3 as a siren and non-ELS emergency-light controller. Luxart also has a separate Fleet project. Do not combine instructions or configuration files from different projects just because both use the Luxart name.

For reproducibility, this guide reviews the stable revision f48a92f and its v3.2.9 manifest. The GitHub latest-release endpoint returned tag 3.2.9, published October 1, 2022, when checked on November 7, 2026. That date is a version reference, not evidence of compatibility testing with your current server. Keep your installed release and any fork changes in the setup record.

Install LVC v3 and the supplied RageUI dependency

The official v3 installation instructions direct administrators to the packaged stable release rather than the source-code archive. Copy its supplied modified RageUI dependency and the lvc resource into your resources directory. Keep the resource name lvc and add ensure lvc to server.cfg. The reviewed manifest declares RageUI as a dependency.

Before replacing a shared RageUI installation, back up the current files and identify other resources using it. Follow the LVC dependency instructions on staging, then verify those resources too. An unrelated RageUI copy with the same folder name is not proof that its API matches the version LVC expects.

The installation documentation also discusses a no-globbing manifest supplied with many releases for affected environments, and running refresh before restarting after an update. Apply that guidance to the actual package and error; do not assume every Linux server needs a replacement manifest.

Siren assignments use gameName, not necessarily the spawn code

This distinction matters when adding a custom emergency vehicle. The reviewed SIRENS.lua maps profile keys to tone IDs. In the reviewed utility code, profile lookup obtains the vehicle label through GetDisplayNameFromVehicleModel(GetEntityModel(veh)); it does not simply use the resource folder or the model name entered in a spawner.

The supplied assignment examples include DEFAULT, FIRETRUK, AMBULAN and LGUARD. Compare the vehicle’s actual gameName label with the assignment key before copying its spawn code into the table. A model can spawn correctly while a different identifier is needed for its siren profile.

Record the model name, returned display label, selected profile and intended tone IDs together. If a sound is wrong, determine whether profile selection is wrong or the selected audio entry is wrong. Those are separate checks; changing both at once makes the result harder to explain.

Separate each layer in an LVC test record
LayerQuestion to answerEvidence to record
PackageWhich project and revision is installed?Release tag and local changes
ControlsWhat has this player actually bound?FiveM key settings
Vehicle identityWhich label does profile lookup use?Model name and gameName label
Siren profileWhich tones were assigned?Assignment key and tone IDs
AudioDoes the selected tone produce the intended sound?Driver and observer test results

A staged test for one emergency vehicle

Start with one known vehicle and the unmodified release configuration before adding optional plugins or a large custom fleet. Capture resource startup messages, enter the test vehicle and verify the menu binding. Then test light and siren changes individually. Keep the staging environment and its installed versions in the record.

Add a second observer to check what another player sees and hears; a driver’s local result alone does not establish shared behavior. Repeat after leaving and re-entering the vehicle and after reconnecting. This is a proposed acceptance workflow, not a test Magnate has performed in-game.

Once the baseline works, add one custom vehicle or plugin at a time. Preserve the previous configuration so a regression can be traced to a specific change. Test any dealership, key or job access separately: a siren controller does not establish those framework permissions.

  • Startup failure: inspect the dependency and manifest error first.
  • Menu failure: check the actual player binding and resource state.
  • Wrong siren: trace the selected profile before replacing audio.
  • One custom vehicle fails: compare its identifiers and supplied metadata.
  • A fork behaves differently: follow that fork’s matching documentation.

Questions, answered.

What is the default Luxart Vehicle Control menu key?

The reviewed v3.2.9 SETTINGS.lua sets O as the menu default. Players and server configurations can differ; check the actual FiveM key binding.

Can I use any RageUI version with LVC v3?

The official v3 installation instructions require its supplied modified RageUI. Test compatibility with other resources before replacing a shared dependency.

Is an LVC siren assignment always the vehicle spawn name?

No. The reviewed v3 profile lookup uses the display-name label returned for the model. Check the vehicle gameName and the matching assignment key.

Sources & editorial notes

Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.

  1. Luxart — LVC v3 installation Packaged release, required dependency and resource naming.
  2. Luxart — LVC v3.2.9 release Release reference; not a compatibility test.
  3. Luxart — v3 settings Pinned menu defaults and saved-value community identifier.
  4. Luxart — v3 siren assignments Pinned tone and vehicle-profile assignment tables.
  5. Luxart — v3 profile lookup Pinned vehicle-label lookup and profile selection.

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