Servers & roleplay Guide

FiveM police scripts: QBCore setup and testing

Evaluate a FiveM police script using a pinned qb-policejob example. Check dependencies, job grades, locations, inventory and vehicle workflows before rollout.

Original Magnate concept artwork; not a GTA VI screenshot Original concept artwork · Not game footage

Separate the police job from the station and vehicle assets

A station interior supplies an environment; a car package supplies assets; a police job resource supplies gameplay workflows. Write down which resource owns duty, equipment, evidence storage, vehicles, dispatch and records before buying or installing another package. A demonstration showing all of them together does not establish that they are included together.

This guide uses qb-policejob as a source-scoped example, not a ranking of commercial scripts or a compatibility guarantee for ESX, Qbox or every QBCore fork. The reviewed revision is 3ad3d190. Match your actual branch and dependencies before adopting a setting.

Map the dependencies to the feature you need

The reviewed qb-policejob README identifies qb-core and integrations for management, garages, clothing, phone, menus, input and logging. It marks qb-bossmenu and qb-log as deprecated entries and points to replacements. Follow the dependency guidance for the version you install rather than starting both the old and replacement packages indiscriminately.

Its documented features include duty, equipment and stash workflows, evidence, vehicle access and police actions. That feature list is a starting point for a test plan, not evidence that your installed inventory or phone fork implements the expected API.

Make a dependency record with package names and revisions, then test one feature path at a time. If an equipment menu opens but an item never reaches inventory, inspect that integration instead of assuming the entire job script failed to start.

Read the actual configuration before placing interaction points

The pinned configuration exposes settings for the handcuff item, license rank, armory and vehicle whitelists, helicopter model, fuel resource and authorized vehicles. It also groups interaction locations. These are version-specific fields, not a schema every police script shares.

For a custom station, inspect each intended interaction at its new location. A moved map entrance does not automatically move the duty point, stash or vehicle spawn. Record a location’s purpose and responsible resource alongside its coordinates so an administrator can maintain it later.

Selected fields from reviewed qb-policejob config.lua
FieldReviewed value or structureCheck before changing it
Config.HandCuffItemhandcuffsThe inventory has the intended item and behavior
Config.LicenseRank2Your job grades match the intended license policy
Config.PoliceHelicopterPOLMAVThe intended model and spawn location are valid
Config.FuelResourceLegacyFuelThe installed integration provides the required API
Config.AuthorizedVehiclesConfigured vehicle listModels and grade access match the fleet plan

Test role and grade checks using different players

Use separate staging characters for an authorized officer, a lower-grade officer and a civilian. Test the intended duty and access conditions with each. A staff account that can open every menu is a poor substitute for checking ordinary players under the actual job policy.

Cfx server-security guidance explains why sensitive client-triggered actions need validation on the server. For equipment, money, ownership or restricted actions, inspect the resulting server state as well as the UI. A hidden menu item alone does not establish that a disallowed request is rejected.

Use a complete workflow acceptance checklist

The following is a proposed staging checklist; Magnate has not executed qb-policejob in a game runtime. Capture failures and their exact conditions. Use a small known setup before adding a custom fleet, station, inventory replacement or dispatch integration.

  • Duty: enter and leave duty, then verify which actions should remain available.
  • Equipment: obtain an allowed item and confirm its inventory state; test a disallowed character too.
  • Storage: open the intended evidence/stash location and verify separation from unrelated storage.
  • Vehicles: spawn an authorized model, check keys and fuel, then test its return or impound path.
  • Interactions: test the intended player-to-player actions with a second participant.
  • Location: inspect every moved point inside the actual station, including vehicle clearance.
  • Persistence: reconnect and repeat the workflows affected by saved state.
  • Regression: test the related phone, radio, inventory and garage features your setup uses.

Integrate custom cars and siren controls separately

A police job’s vehicle menu does not prove that a custom car has correct handling, liveries, lights or audio. Test the asset itself, then its authorized menu entry, keys and persistence. Keep a baseline vehicle available so an asset problem can be separated from a job configuration problem.

Use the vehicle resource and spawn-code guides for model identity and packaging checks. If you use Luxart Vehicle Control, its guide explains why a siren profile’s gameName lookup can differ from a spawn name. Treat those as separate configuration layers.

Plan updates around the whole server stack

Back up the working configuration and any saved data before an update. Rehearse the change on staging, record the old and new revisions and rerun the relevant acceptance paths. Do not invent database tables from a generic guide; follow the actual resource’s installation and migration files.

When reporting a failure, include the framework, job-resource revision, affected integration, character conditions, location and exact error. A reproducible report is more useful than “police script broken,” particularly when several packages contribute to the same visible interaction.

Questions, answered.

Does a FiveM police station MLO include a working police job?

Not automatically. Confirm which package supplies job logic, inventory, doors, vehicles and other interactions.

Can I copy qb-policejob settings into any framework?

No. This guide’s example is QBCore-specific. Match the exact resource and integration documentation for your framework and fork.

Does a working vehicle menu prove a custom police car is ready?

No. Test the vehicle asset, access rules, keys, fuel and return or persistence workflows separately.

Sources & editorial notes

Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.

  1. QBCore — reviewed qb-policejob README Pinned features, dependencies and replacement notices.
  2. QBCore — reviewed qb-policejob configuration Pinned job settings, authorized vehicles and interaction locations.
  3. Cfx — Secure your events Server-side validation of client-triggered actions.

Published by an independent editorial brand. Read our editorial standards.

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