Servers & roleplay Guide

FiveM emotes: menu controls, lists and RPEmotes setup

Find FiveM emote commands and a source-verified RPEmotes list. Check menu controls, cancellation, model restrictions and server-specific availability.

Original Magnate concept artwork; not a GTA VI screenshot Original concept artwork · Not game footage

Find your server’s actual emote menu

Ask which resource the community uses and consult its control guide. An emote name from a video may belong to a different resource, a custom pack or a version your community has not installed. The useful list is the one available in your current server, not a copied collection presented as universal.

RPEmotes-reborn is one documented example. Its README describes emote search, props, walk styles and shared animations. This guide reviews a specific upstream revision, not every fork or commercial menu. It does not claim that Magnate has installed or benchmarked the resource.

RPEmotes-reborn defaults in the reviewed configuration

At revision d3553c1, the published configuration sets MenuKeybindEnabled and EnableCancelKeybind to true, MenuKeybind to F4 and CancelEmoteKey to X. A community can change the configuration, and a player’s saved mapping can differ from the starting default.

Use the table to identify what to inspect when a control does not behave as expected. It is not a replacement for the installed resource’s own configuration.

Default controls versus the server you actually joined
ActionReviewed defaultIf it differs on your server
Open the menuF4 when the menu keybind is enabledCheck the community control guide and saved mapping
Cancel an emoteX when the cancel keybind is enabledCheck the configured cancel action and allowed player state
Find an animationUse the installed menu and its search featureConfirm that the resource actually contains the desired entry
Choose a persistent preferenceConsult the resource-specific settingsSeparate saved player choices from server defaults

RPEmotes command reference: menu, play and cancel

The pinned Keybinds.lua registers e and emote as aliases for the emote command handler, emotemenu for opening the menu and emotecancel for cancellation. These are resource commands in this reviewed implementation, not commands guaranteed on every FiveM server.

Enter the slash form in the server’s chat interface. Check that a named animation works in your current server before creating a shortcut. If it is missing or restricted, a binding cannot supply the animation or change its permission.

Source-verified RPEmotes command registrations
Chat commandPurposeScope
/emotemenuOpen the emote menuMenu implementation/configuration still matters
/e waveAsk the handler to play the wave entryExample from the pinned list
/emote waveAlternative command for the same handlerNot a different animation
/emotecancelInvoke the cancellation pathPlayer state and resource behavior still apply

A short FiveM emote list from the reviewed resource

These twelve identifiers exist in the pinned RPEmotes AnimationList.lua. They are a small starting reference, not a complete list, and their presence upstream does not prove your community enables them. Use /e followed by the identifier only where the installed resource and server rules support it.

Pinned RPEmotes entries; not gameplay-tested commands
IdentifierChat exampleEntry purpose
wave/e waveGreeting
salute/e saluteSalute
clap/e clapApplause
thumbsup/e thumbsupThumbs-up gesture
think/e thinkThinking pose
facepalm/e facepalmFacepalm
point/e pointPointing pose
shrug/e shrugShrug
lean/e leanLeaning pose
sit/e sitSitting pose
sit2/e sit2Alternative sitting pose
handsup/e handsupHands-up animation

Sitting poses and hands-up animations are not full gameplay systems

An animation identifier describes a selectable entry. It does not by itself establish seat detection, chair alignment, occupied-seat rules, arrest state or surrender permissions. A sit pose can be present while the actual venue needs a separate seating integration.

Likewise, an animated hands-up entry and a community’s surrender mechanic can be separate actions. Follow the community’s intended control and rules. For seating geometry and target interactions, the sit-anywhere guide reviews a different resource with its own configuration.

Verify the reference against your installed list

Try one permitted entry through the menu and the chat command, then cancel it through the supported control. Record the server resource revision, character model, entry name and observed result. If the menu and command differ, identify their actual handler before changing keybindings.

For a custom pack, record its exact registered identifiers rather than guessing names from a preview title. Maintain a small per-server reference with three fields: entry, allowed context and cancellation method. Repeat after resource updates, especially when an entry uses props or another participant. These are proposed checks, not a runtime acceptance result.

Why an emote can be missing or unavailable

The reviewed RPEmotes client checks more than the supplied name. Its command handler checks player state, swimming restrictions, model compatibility and emote permission; an unknown entry also fails lookup. These are different reasons for an action not to play. Changing a key cannot create a missing animation or grant a permission.

Record the entry name, character model, server, action attempted and exact feedback. Compare the same entry in an ordinary permitted state before reporting a binding fault. If the menu filters or disables a category, use the community’s intended rules rather than trying to force an unavailable action.

Use the installed emote list, then bind a verified action

Choose an entry that you can successfully play through the community’s normal command or menu. Only then add a shortcut. Keep its exact resource and entry name in your notes so a later update can be checked against the same action.

Our keybind guide includes the F8 binding pattern and the distinction between a chat command and the command string inside a bind. It also explains why unbinding an input can affect more than the one action you intended to change. If a command works but the key does not, compare mappings and interface focus before replacing the resource.

A staging checklist for server owners

For a proposed release test, cover more than one character and one animation. Define which categories and player states your community intends to allow. Test menu opening, playing and cancellation, then check that props and shared scenes end as intended. Magnate has not conducted these in-game tests.

Proposed emote acceptance checks
TestExpected outcome to defineEvidence to retain
Normal emoteThe selected supported animation playsEntry, model and resource version
CancellationThe configured cancel path exits cleanlyInput, player state and observed result
Prop emoteProp placement and cleanup meet your requirementsStart and end observations
Shared animationBoth participating players follow the intended flowParticipants, positioning and completion
Restricted entryThe intended restriction is enforcedRole/model/state and feedback
Existing player mappingA returning player can find the correct controlSaved mapping versus configured default

Add-on packs and updates need their own review

Before adding an animation pack, identify its creator, permitted use, installation instructions and the exact resource version it targets. Keep the existing configuration and a list of added files. A new pack should be tested against the menu and registration format it actually supports.

For a support report, start with the smallest failing case: one entry, one model and the first relevant error. Compare the downloaded release with its documentation. Keep working behavior as a baseline before testing another pack, and record how to remove the addition if it fails.

Use the scripts guide for broader resource selection and the keybind guide for controls. These are current GTA V/FiveM workflows. A functioning GTA V animation or menu is not evidence that it will work in GTA VI.

Questions, answered.

What key opens the FiveM emote menu?

It depends on the installed resource and saved mapping. The RPEmotes-reborn configuration reviewed here defaults to F4 when its menu binding is enabled.

Is there one FiveM emote list for every server?

No. Use the installed resource’s list and the community’s enabled entries; custom packs and versions can differ.

Why does an emote command work but its bind does not?

Check the saved mapping, command string and input focus. A working command and a working shortcut are separate checks.

Sources & editorial notes

Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.

  1. RPEmotes-reborn — README Resource features, binding pattern and saved mapping behavior. Source review, not a game-runtime test.
  2. RPEmotes-reborn — Configuration Menu and cancellation defaults at the reviewed revision. Source review, not a game-runtime test.
  3. RPEmotes-reborn — Emote command handler Lookup, player-state, model and permission checks. Source review, not a game-runtime test.
  4. RPEmotes — animation entry reference Pinned source checked November 7, 2026; entry/registration existence, not gameplay or server availability proof.
  5. RPEmotes — command registrations Pinned source checked November 7, 2026; entry/registration existence, not gameplay or server availability proof.

Published by an independent editorial brand. Read our editorial standards.

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