Mods & customization Guide

Free FiveM HUDs: framework checks and player settings

Review public FiveM HUD projects, qb-hud controls and saved settings. Check framework requirements, ps-hud archive status and vMenu compatibility before installing.

Free FiveM HUDs: framework checks and player settings — original Magnate explanatory diagram Original explanatory diagram · Not game footage

What to check in a free FiveM HUD download

Use the original project repository rather than a repackaged download. Record the release or commit, framework, configuration instructions and license terms for the package you intend to use. A publicly downloadable repository does not by itself settle every reuse or redistribution question.

The examples below are source reviews, not a tested ranking. A HUD may draw health, vehicle information and roleplay status values through different integrations. Choose according to the information your server actually supplies, and check its behavior before relying on the preview.

Public project examples and their limits
ProjectVerified source detailWhat to check next
qb-hudPublic QBCore player-HUD repository and documentationInstalled qb-core version, resource settings and UI behavior
ps-hudPublic repository marked archived; GPL-3.0 shown on GitHubMaintenance responsibility, dependencies and compatibility
A HUD advertised for vMenuCompatibility must come from that HUD’s documentationWhich player and vehicle values it reads without a roleplay framework

qb-hud settings: default key, menu command and persistence

The qb-hud README documents I as the default menu key and /menu as an alternative. It also states that player settings are retained locally and reset through the in-game Reset Settings button. QBCore’s documentation identifies the storage as player-side KVP. Reinstalling the server resource therefore does not establish that a returning player has received fresh preferences.

If your community uses that resource, open its settings through the control the server documents and record the current layout before changing it. Compare a returning player with a fresh test configuration when a new default seems not to apply. For other HUD resources, use their own reset instructions rather than assuming the same command exists.

Framework integration: a visible interface still needs data

The reviewed qb-hud manifest imports qb-core locale code and declares an NUI page with HTML, styles and JavaScript files. Those references show why a HUD is more than a screenshot: the client-side interface is packaged alongside framework-facing code. They do not prove that a random fork supports your installed framework.

For each indicator you want, document its source and update path. Health and vehicle state, custom hunger or thirst, voice status and job information may be provided by different systems. Confirm which integrations the selected package implements. A bar that looks correct while idle still needs to update when the underlying value changes.

FiveM vMenu HUD: check standalone support explicitly

vMenu’s current documentation describes it as a server-sided trainer/menu configured through permissions and options. That is a different role from a QBCore roleplay framework. Installing vMenu does not satisfy a HUD’s qb-core references or create its expected hunger, thirst or job data.

For a vMenu-based community, write down the indicators you actually need, then look for a HUD whose maintainer documents those data sources and dependencies. If a package requires a bridge or framework, identify it before installation. Do not label an edited HUD standalone merely because one import line was removed. This guide does not provide a verified standalone conversion.

ps-hud: available source, archived maintenance status

At the November 7 review, GitHub marked Project Sloth’s ps-hud repository archived and read-only. Its README says the maintainers are not pushing further updates to those older repositories for now; that statement does not establish that every installation is broken. Treat future compatibility and fixes as questions to resolve before adopting it.

The same README documents layout customization and notes possible minimap interference involving custom maps or another resource calling SetRadarZoom. If investigating that symptom, compare the specific installed resources and follow the project’s instructions for the matching version. Do not generalize one project’s workaround to every HUD.

Test layout, updates and settings separately

Use the following as a proposed acceptance plan, not a benchmark result. Keep the HUD, framework and major UI resource versions with each observation. Test one change at a time so a styling adjustment does not conceal a missing data integration.

Proposed HUD acceptance matrix
CheckExpected behavior to defineRecord
On-foot layoutImportant indicators remain readableResolution, display settings and screenshot
Vehicle layoutVehicle indicators appear and update as intendedVehicle type, state and observed values
Player-status updateDisplayed value follows the intended data sourceBefore/after value and relevant errors
Voice displayIndicator matches the configured voice integrationVoice mode and visible result
Other menusInventory and emote menus remain usableOverlap, focus and input behavior
Returning playerSaved settings behave as documentedExisting preference versus new default
Settings resetOnly the intended HUD preferences are resetBefore/after layout and resource instructions

Troubleshoot the failing layer before replacing the HUD

If the interface is absent, review resource startup and UI loading errors. If it appears but values stay wrong, inspect the documented integration. If only alignment is wrong, compare the player’s display and HUD settings before changing data code. QBCore’s HUD FAQ specifically discusses safezone settings for map-border alignment; that is a layout check, not a universal fix for a stopped resource.

For a report, include the exact symptom, resource version, framework, display resolution, saved-setting state and first relevant error. A screenshot alone may not show whether the value stopped updating or the interface failed to draw.

Use the NUI guide for interface packaging and focus, the QBCore resource guide for framework integration and the keybind guide for control conflicts. Magnate has not runtime-tested these HUDs for this guide. The examples concern GTA V/FiveM and do not establish GTA VI HUD compatibility.

Questions, answered.

How do I open qb-hud settings?

The reviewed README documents I as the default menu key and /menu as an alternative. Follow your community’s controls if the resource or mapping differs.

Why did my qb-hud settings survive reinstalling the resource?

The project documents player-side saved settings. Use its in-game reset control when you intend to reset those HUD preferences.

Will a QBCore HUD work on a vMenu-only server?

Do not assume it. Verify the HUD’s framework references and data sources; vMenu alone does not supply every QBCore integration.

Sources & editorial notes

Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.

  1. QBCore — qb-hud README Menu controls and local settings behavior at the reviewed revision.
  2. QBCore — qb-hud documentation KVP preferences and safezone alignment FAQ.
  3. QBCore — qb-hud manifest Framework locale import and NUI file declarations.
  4. Project Sloth — ps-hud repository Archive status, GPL-3.0, customization and minimap notes; reviewed November 7.
  5. Vespura — vMenu Enhanced documentation Scope of the server-sided menu and configuration.

Published by an independent editorial brand. Read our editorial standards.

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