Separate an open door from an unlocked door
An unlocked door and a door physically held open are different states. Before changing files, record whether the door moves, whether a lock interaction appears and whether another player sees the same behavior. A missing interaction, wrong authorization and a motion problem need different checks.
Reproduce the issue on a test server with a copy of the configuration. Keep the original package and settings available. Do not remove access controls on a live community merely to find out whether the visual door can swing.
Check the door resource’s actual settings
The published Ox Doorlock settings distinguish default locked state, autolock interval, automatic doors, paired doors, movement rate and Hold Open. Hold Open is explicitly described as keeping the door open while unlocked. If your installed version exposes that setting, inspect it before assuming the MLO geometry is broken.
These are Ox Doorlock concepts, not a universal configuration schema. Other resources and forks can differ. Read the documentation matching the version you run, record its current settings and change one relevant setting at a time. A lock timer is not automatically a guarantee of the physical movement you expect.
Verify which entity the configuration controls
The Ox Doorlock repository documents creating an entry with /doorlock and then selecting the intended entity or entities through the targeting interaction. For an existing entry, compare the selected door with the actual doorway. A paired entrance requires checking both leaves rather than assuming one selection describes the whole opening.
Test whether the same doorway has more than one active configuration or competing resource. Keep an inventory of the entries and integrations involved. If two systems manage the same door, changing only one can make the behavior appear inconsistent. This is a diagnostic possibility to verify, not a claim that every open door is caused by duplicate scripts.
Confirm a fix through the whole interaction
Test authorized and unauthorized access separately, then check the documented relock or closure behavior. Repeat after reconnecting and, where relevant, restarting the test resources. Verify that another client observes the same intended state. A single successful button press is narrower evidence than a complete working access flow.
Keep the previous configuration and record the exact change that improved the result. Magnate has not executed this workflow against your door package; this is documentation-based troubleshooting. It concerns FiveM GTA V resources and does not establish GTA VI interior compatibility.
Questions, answered.
Does unlocked mean a door must remain physically open?
No. Inspect the specific door resource’s movement and hold-open settings separately from authorization.
Should I edit the MLO first?
First verify the configured entity and relevant resource settings. Send a reproducible asset issue to the map author rather than making arbitrary file changes.
Sources & editorial notes
Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.
- Ox Doorlock — Door Settings Lock state, Hold Open, automatic and paired-door settings; verify installed version.
- Ox Doorlock — Repository and Usage Published entity-selection workflow.
- Sollumz — Creating YTYP Rooms, portals and placement distinctions.
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