Servers & roleplay Guide

FiveM housing scripts: ownership, keys and setup checks

Choose a FiveM housing script by framework and ownership behavior. Compare interior integration, shared keys, stashes, furniture and restart persistence.

Original Magnate concept artwork; not a GTA VI screenshot Original concept artwork · Not game footage

Choose the housing workflow before the interior

Write down the intended player journey: discover a property, view it, acquire it, enter it, share access and return after reconnecting. Decide whether sales are handled by an agent, a menu or another resource. Those requirements determine which integrations need review.

An attractive interior preview does not demonstrate ownership enforcement or saved furniture. Ask which package supplies each behavior and which versions are supported. Keep the asset purchase, housing script and server configuration as separate parts of the decision.

A version-specific QBCore example

The qb-houses README reviewed at commit 3f2478557f22e4f063c7f1cbe3a994993101c54f lists keys, decoration, stashes, house garages and a real-estate job. It also lists dependencies for interiors, clothing, phone access, weather and character selection. Treat this as one implementation, not a universal compatibility list.

Its documented commands include /decorate, /enter and /ring. It describes /createhouse [price] [tier] and /addgarage as realestate-job actions. Installation includes a database file. Match instructions to your installed fork and rehearse changes against a recoverable staging copy; this guide has not run an installation or migration.

Compare scripts with an integration checklist

For each candidate, record the supported framework and exact resource versions. Ask for evidence of the complete workflow rather than accepting a generic compatible label. The following comparison fields are proposed evaluation criteria; they are not features claimed for every script.

Housing script comparison fields
AreaQuestion to answerEvidence to request
OwnershipWhich character or account owns the property?Purchase and ownership lookup demonstration
AccessCan owners grant and revoke another character’s access?Shared-key and revocation test
InteriorWhich MLO or interior mechanism is supported?Exact supported asset and configuration
StorageWhich inventory provides the stash?Owner and unrelated-player access test
FurnitureHow are placements stored and restored?Reconnect and restart demonstration
GarageWhich resource stores and restores vehicles?Park, reconnect and retrieve test
UpdatesWhat happens to existing properties?Version-specific migration and recovery instructions

Test ownership and keys with more than one character

Create a controlled staging property and use an owner, an invited guest and an unrelated character. Define the intended access for each, then test entry, storage and any garage separately. Opening the front door should not be treated as proof that every other interaction follows the same permissions.

After granting a key, reconnect the guest and repeat the test. Revoke access and test again. If ownership can transfer, define what should happen to old keys and storage access, then verify that outcome. These are proposed acceptance cases, not observations from a Magnate-hosted server.

Keep purchase and transfer decisions authoritative on the server. A client interface can request an action, but hiding a button alone does not establish that unauthorized requests are rejected. Review the actual resource’s checks instead of adding an unverified public event from a forum snippet.

Separate interior faults from saved-state faults

If a player falls through a floor, first reproduce the asset loading and collision issue independently of a purchase. If the room loads but furniture disappears after a restart, record whether placement was saved and whether it is restored. These observations point to different integration layers.

For a stash problem, identify the property and inventory integration without publishing private player records. Compare the same property with an authorized and unauthorized character. For a garage problem, retain the vehicle identifier and the exact park-and-retrieve sequence on staging.

Use the house MLO guide for entrances and interior evaluation. Use the map troubleshooting guides for collision or loading issues. Avoid changing several resource versions at once, since that makes it harder to identify which change altered the result.

Plan updates and support reports around existing homes

Before an update, record a sample of existing properties, owners, shared access and placed furniture in a protected staging copy. Verify the expected state after the update and after restart. A newly created property passing a test does not establish that existing homes remain intact.

A useful support report names the framework, resource revision, inventory and interior integration, then gives the shortest reproducible sequence and first relevant error. Redact credentials and player data. This guide does not claim a particular script’s performance at your server population or establish GTA VI compatibility.

Questions, answered.

Is a house MLO the same as a housing script?

No. An interior asset and the logic for ownership, access and saved state are different parts of the housing workflow.

Can I install any housing script on any framework?

Do not assume so. Verify the supported framework, fork, dependencies and integrations for the exact version.

How should I test shared house keys?

Use an owner, guest and unrelated character on staging. Verify grant, reconnect, revocation and storage access against the intended policy.

Sources & editorial notes

Source review: November 7, 2026. Platform announcements can change. This guide separates published facts from Magnate’s original analysis and preparation advice.

  1. qb-houses — Pinned housing resource reference Resource features, commands and dependencies reviewed November 7, 2026; no server or migration executed.
  2. Cfx — Secure your events Server-side validation of client-triggered actions.

Published by an independent editorial brand. Read our editorial standards.

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